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The path to (junior) programming! Part 4

Well well, we're finally into mission two! At least, once we complete the final tests of mission one, aptly named Checkpoint -and damn, this one's difficulty was scaled up!


Recall, mayhaps, how I scoffed at the simplicity of the little tests at the end of each lesson? Well, looks like they were just the aperitif to the main course!


Now, I'm not saying the final test was impossible, just that it was harder -and, rightfully so: it made no sense to keep being let through without a fight, so it was good to defeat a valiant challenge and prove worthy of the next mission.


And, it was an enjoyable test: split into two, firstly there were the questions, then there was the practice. The questions covered various coding conundrums, providing multiple choice answers -and, I most definitely did concurrently utilise Visual Studio to check anything I was uncertain of, thank ye kindly-, while the practice tasked one with exporting the prepared package, and improving it.


This was similar to the end of lesson tests which gave you something complete yet in need of fixing: however, here it was mostly incomplete, and you were tasked with finishing it.


Namely, a cube: then, apply constant rotation to the cube, and other changes to its properties, even random ones which would manifest themselves over time.


It was a good exercise for sure, and it challenged me into searching the web for answers that actually, were beyond what had been done so far -which was rather satisfying, namely how the colour of the cube kept being changed randomly at predetermined intervals.

The method that was called by the InvokeRepeating method in the Start method, to randomly change properties.
The method that was called by the InvokeRepeating method in the Start method, to randomly change properties.

Once done, it had to be uploaded via the WebGL module -amusingly, this took various days as I never seemed to be accessing my laptop with wi-fi to download the chunky extension-, and voila, my masterpiece is there for all to see on the play.unity page



So, what does mission 2 entail? It's about making a little person jump over incoming obstacles in a side-scrolling setting. Let's go check it out!


Your intrigued explorer,


Stefano Ronchi

 
 
 

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