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The path to (junior) programming! Part 2

Yes, time for some coding, cmon! This is it! This is...this...


Granted, it's doing a great job of not just explaining what coding is, but how it works and what everything means, which is indeed a very important aspect of getting a well-grounded understanding to build future glory upon.


But, alas, it's still rather slow -ironic, since we've just gone through the "start your 3d engines" and "pedal to the metal" chapters.


The lessons themselves are starting to feel less like lessons, more like fragments -there's a lesson to make a singular variable, one to add a camera offset, one to turn that camera offset into a Vector3 variable...and the cheekiest must have been a lesson to tint aspects of the screen (although, I had no idea about that function)!


Sure, sure, they're all bitesize things, but I cannot help but feel that some are videos made for the sake of fluffing out the process.


One in particular amused: I'd noticed that my vehicle suffered from the stutters as the camera chased it about, something the instructor seemed immune to, and which I attributed to my inadequacies, yet the next video was in a markedly different environment or/and recording, and suddenly he also was stuttered up, before showing the learner how to resolve it.


How where you free of them before, oh instructor? What glorious Unity set-up allows you to bypass the laws of coding??


Your pondering learner,


Stefano Ronchi

 
 
 

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